Post by Magnus NorddahlWhen you hit F12 in the application? Or do you mean when running the
application with a debugger and it keeps breaking in user breakpoints?
Yes, after I initialize a CL_Window and it is drawing stuff on the screen. It
appears in both Debug and release versions of the program (we are using MS
Visual Studio.NET).
As for the driver suggestion, I am running an NVidia 600GT, my groupmate is
running an ATI xt700, and several other machines that we develop on in the
computer lab are running miscellaneous forms of Nvidia cards. The error occurs
on all of them, so its not a driver issue unless its cooincidentally common to
all those cards (which has a very low probability).
It could be a problem with M$ DLLs, but we have used them in the past without a
hitch.
Post by Magnus NorddahlWhat version are you using?
The newest available off your website. 0.8.0
Post by Magnus NorddahlPost by Jeremy DuvallIm a student at Georgia Institute of Technology and we are using your
engine to create a 2d isomorphic game for a class project. The engine runs
beautifully except when you hit F12. It says that there is a breakpoint
somewhere in the code. I have scoured both our source and ClanLib's source
and I havent found anything. Any ideas?
When you hit F12 in the application? Or do you mean when running the
application with a debugger and it keeps breaking in user breakpoints? If
you mean the later, then some people have experienced ATI (or was it
Nvidia?) display drivers that had user breakpoints accidentially in a
release build of their drivers. I've seen a similar problem with some
Microsoft DLLs, although I can't remember if it was caused by mixing debug
and release libs or using an old platform SDK.
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Magnus Norddahl
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Georgia Institute of Technology
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